// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: BuildingFragShader.fsh ********

// File data
static const char _BuildingFragShader_fsh[] = 
	"uniform lowp sampler2D sTexture;\r\n"
	"uniform lowp vec4   FlatColour;\r\n"
	"\r\n"
	"varying highp vec2  vTexCoord;\r\n"
	"varying highp float vDiffuse;\r\n"
	"\r\n"
	"\r\n"
	"void main()\r\n"
	"{\t\r\n"
	"\tlowp vec4 colour = texture2D(sTexture, vTexCoord);\r\n"
	"\tgl_FragColor.rgb = colour.rgb * vDiffuse;\r\n"
	"\t//gl_FragColor.rgb = FlatColour.rgb * vDiffuse;\r\n"
	"\tgl_FragColor.a = 1.0;\t\r\n"
	"}\r\n";

// Register BuildingFragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_BuildingFragShader_fsh("BuildingFragShader.fsh", _BuildingFragShader_fsh, 328);

// ******** End: BuildingFragShader.fsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: BuildingFragShader.fsc ********

// File data
A32BIT _BuildingFragShader_fsc[] = {
0x10fab438,0xb5dde3e9,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x72030000,0x1000000,0x4000000,0x0,0x18000000,0x202,0x5080100,0x3030000,0xa0d01,0x1000000,0x70010000,0x55535020,0x20,0x164,0x1,0x0,0x0,0x224,0x80,0x2,0x7d,0x0,0x0,0x0,0xffffffff,0x0,0x770009,0xffff,0x20002,0x0,0x20000,0x0,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x0,0x800000,0x4,0x10002,0x10001,0x0,0x1,0x10000,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x20000,
0x80010003,0x80018001,0x8001,0x0,0x40000,0x1010000,0x0,0xfd10,0x1000a020,0x52883,0x10000,0x80010003,0x80018001,0x8001,0x0,0x0,0x70000,0x6880007,0x10001,0x1,0x0,0x1,0x20002,0x2,0x20000,0x0,0x20001,0x0,0x20001,0x2,0x30004,0x80018001,0x80018001,0x0,0x0,0x0,0x100011,0x90308030,0xc11002,0x2041,0x38ab0606,0xf0040001,0x40831c3e,0x900400b4,0x40811c26,0x6,0x70010000,0x55535020,0x20,0x164,0x1,0x0,0x0,0x2a4,0x80,0x2,0x7d,0x0,0x0,0x0,0xffffffff,0x0,0x770009,0xffff,
0x20002,0x0,0x20000,0x0,0x0,0x0,0x0,0x0,0x1fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x0,0x800000,0x4,0x10002,0x10001,0x0,0x1,0x10000,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x20000,0x80010003,0x80018001,0x8001,0x0,0x40000,0x1010000,0x0,0xfd10,0x1000a020,0x52883,0x10000,0x80010003,0x80018001,0x8001,0x0,0x0,0x70000,0x6880007,0x10001,0x1,0x0,0x1,0x20002,0x2,0x20000,0x0,0x20001,0x0,0x20001,0x2,0x30004,0x80018001,0x80018001,0x0,0x0,
0x0,0x1,0x90308030,0xc11000,0x2041,0x38ab0604,0xf0040001,0x40831c3c,0x100400b4,0x40811c24,0x6,0x803f0400,0x0,0x0,0x0,0x3000000,0x78655473,0x65727574,0x18000000,0x103,0x2000001,0x10000,0x76000001,0x43786554,0x64726f6f,0x3000000,0x306,0x1000001,0x20000,0x76000003,0x66666944,0x657375,0x6020000,0x1000003,0x10000,0x1000104,0x0,
};

// Register BuildingFragShader.fsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_BuildingFragShader_fsc("BuildingFragShader.fsc", _BuildingFragShader_fsc, 914);

// ******** End: BuildingFragShader.fsc ********

